- addFinalState(State) - Method in class MealyStateMachine.Automata
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- addFinalState(State) - Method in class MealyStateMachine.Automata
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- addState(State) - Method in class MealyStateMachine.Automata
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- addState(State) - Method in class MealyStateMachine.Automata
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- addSubstitution(VarIdentifier, Integer) - Method in class MealyStateMachine.StateSpaceContext
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add a substitution in the current context
- addSubstitution(VarIdentifier, Integer) - Method in class MealyStateMachine.StateSpaceContext
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add a substitution in the current context
- addTransition(State, MealyLabel, State) - Method in class MealyStateMachine.Automata
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- addTransition(State, MealyLabel, State) - Method in class MealyStateMachine.Automata
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- addTransition(MealyLabel, State) - Method in class MealyStateMachine.State
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add an already built Mealy label + a reached state
- addTransition(MealyLabel, State) - Method in class MealyStateMachine.State
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add an already built Mealy label + a reached state
- allGuardedTransitions() - Method in class MealyStateMachine.State
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Check if all the outgoing transitions are guarded
- allGuardedTransitions() - Method in class MealyStateMachine.State
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Check if all the outgoing transitions are guarded
- Automata - Class in MealyStateMachine
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Automata : a finite Mealy state machine
is made of
a set of States among which a set of final States and an initial state,
a set of (Mealy)Labels attached to the states,
the transition relation is a set of (outgoing)transitions going from the states and reaching other states.
- Automata - Class in MealyStateMachine
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Automata : a finite Mealy state machine
is made of
a set of States among which a set of final States and an initial state,
a set of (Mealy)Labels attached to the states,
the transition relation is a set of (outgoing)transitions going from the states and reaching other states.
- Automata() - Constructor for class MealyStateMachine.Automata
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Constructor
- Automata() - Constructor for class MealyStateMachine.Automata
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Constructor