Isabelle Milleville-Pennel
Full-time CNRS researcher
HDR





PACCE team (Perception, Action, Cognition pour la Conception et l’Ergonomie)

LS2N (Laboratoire des Sciences du Numérique de Nantes)
UMR CNRS 6597                                             

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Contact :                                                 
LS2N - Campus de l'École Centrale de Nantes
1, rue de la Noë - B.P. 92101 - F-44321 NANTES CEDEX 03
Phone: +33 2 40 37 69 18 - 
Fax: +33 2 40 37 69 30 -
E-mail : 
Isabelle.Milleville@ls2n.fr



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Projects

Publications

Training and Experience

Academical activities
Research objectives and topics

My research activity is organized around three main axes. The first two are centred on Human-Virtual Environment (VE) interaction, whilst the third is focused on Human-Robot interaction.

  • Simulation and cognition
Simulation as a paradigme

My work in this area explores a virtual environment that is dedicated specifically to driving simulation. Driving simulators act on the driver at both cognitive and perceptive levels. Thus, they allow participants to be tested in real time and in dynamic situations. Moreover, they guarantee the reproduction of driving situations from one participant to another, without putting anyone in danger. Virtual driving environments can considerably increase our options for assessing driving ability and can futher standardise  the evaluation of driving activities. Thus, this technology seems particularly well-suited to the study of the cognitive processes implicated in driving. In this context, we are interested in both healthy drivers and people considered to be "higher risk", such as the elderly or those who are brain-injured. Indeed, for the latter,  the evaluation of driving abilities is crucial. Research in this area has been developed through a number of research projects (ANR/PREDIT/Région Pays de Loire) and is ongoing thanks to the support of two projects, which relate to elderly people (LMA) and those suffering from glaucoma.
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Simulation as an object of studdy

Simulation and Simulator Sickness: Despite advances in technology and creativity, the use of driving simulators often reveals drawbacks. These drawbacks can be categorized under the heading of Simulator Sickness (SS) and can limit the use and development of this promising technology. Our aim is to gain a better understanding of the factors that may lead to SS.

Simulation and Presence: Presence can be defined as the subjective feeling of being there in the virtual environment (VE). Presence can influence users' behaviour and any interactions that take place. Thus, the validity of cognitive process observed in a VE is at least partially dependant on the level of presence induced by that environment.

Simulation and co-presence: Co-presence can be defined as the sense of being with a partner in a shared environment. My goal is to increase the feeling of co-presence between distant users of a shared virtual environment in order to improve their collaboration.
  • Simulation and collaboration

Collaborative virtual environments (CVEs) are digital spaces in which remote users can meet, share virtual objects and work together. In order to collaborate, users need to reach a mutual understanding. They also need to define and maintain a consistent common representation of the situation or Common Frame of Reference (CFR). Here, our research focuses on spatial cognition in virtual environments and its influence on the common spatial frame of reference, namely, that part of the CFR that is dedicated to space. Our aim is to define sensory information and feedback (e.g., visual, haptic) that CVEs must give users to achieve a good CFR between users and thus favour collaboration. Our research in this area is currently supported by the PIVIP project.

  • Collaboration and robotics
Collaboration through robotic technology (haptic arm).
Collaboration with robotic technology (humanoid robot, haptic arm for learning).


Research Societies
  • Human Factors and Ergonomics Society (HFES)
  • Association pour la Recherche en Psychologie Ergonomique et Ergonomie (ARPEGE)

Social Networks



Last update : March 2017